SCOPO is a horror game about seeking out evidence of a mysterious cryptid in a dark swamp, wielding nothing but a camera. It's an isolated experience inspired by psychadelic art and eldritch horror.
SCOPO is currently actively being developed in the Unity Engine as a vertical slice for a 2nd Year university project, where the brief involved creating a vertical slice for another student's Games Design Document from the previous semester (here's the GDD we're following). The project has a significant focus on a sprint-based workflow and on managing a group of individuals to create a final product. My role on the project is as sprint planner and creative director, and as the singular programmer and NPC behaviour designer. I've also done a significant amount of work in-editor creating tools and prefabs for the level designer/environment artist to use, and build all the custom shaders for the game, including the halftone visual effect, in Unity Shadergraph.
At the time of writing, the game is very close to a playtestable state, and my collaborators on the project have done fantastic art and music work creating a really eerie and interesting atmosphere for the game. Once the project is over, a build will be uploaded to Itch.io.